In this book "direction of play" is not so much used in the Kajiwara sense but rather means something like "where to play next" or "haengma". There are 70 problems that show positions at the start of the middle game, ask for the reader's choice between moves A and B, and are sorted into chapters collecting similar types, e.g. problems including a ko fight. On pages following a problem diagram some half dozen explanatory diagrams are given, which include the prior game sequence, the next few moves, a correct solution, a failure, and a few reasonably useful variations. One might learn to appreciate identifying potentially important regions on the board and to develop more creativity for reading and then making a choice.
Date: 02 Mar 2002