This is an introductory go book. Almost all of the book is
devoted to making sure that you understand the rules and their
immediate applications (e.g. that two eyes make life); there's
also a bit of tactics and some problems. More than half of the
pages are completely devoted to diagrams; it's great to see all
those diagrams, but I'd prefer smaller diagrams appearing right
above or next to where they are mentioned in the text. As it is,
you have to flip back and forth between pages a lot.
It's a reasonable beginners' book. It doesn't cover much ground
and its clunky style can get to you after a while. It's main
advantage is that it's by far the best Tuttle go book, so it
might be available where others aren't; however, if you can get
a hold of a better
beginners' book, I'd recommend that you do so.
Last modified: Sun Aug 10 20:58:44 PDT 2003