David Carlton's Go Bibliography, Organized by Subject
    
    
      This is the version of the go bibliography that's organized by
      subject.  You should read absolutely nothing into the order into
      which books are listed within each subject.
    
      
    
    
    
    
    
      This section contains books that are designed either to
      introduce you to the game or to be the second book that you read
      once you've learned the rules.  If you're at that stage of the
      game, the version of the bibliography organized by difficulty gives advice
      about which book to choose.
    
      
    
      - Learn to Play Go, Vol. 1: A
	    Master's Guide to the Ultimate Game, by Jeong
	  Soo-hyun and Janice Kim.
      
- Learn to Play Go, Vol. 2: The
	    Way of the Moving Horse, by Jeong Soo-hyun and
	  Janice  Kim.
      
- Learn to Play Go, Vol. 3: The
	    Dragon Style, by Jeong Soo-hyun and Janice Kim.
      
- Learn to Play Go, Vol. 4: Battle 
	    Strategies, by Jeong Soo-hyun and Janice Kim.
      
- Go for Beginners, by
	  Iwamoto Kaoru.
      
- Go: A Complete Introduction to the
	    Game, by Cho Chikun.
      
- The Magic of Go, by Cho
	  Chikun.
      
- The Book of Go, by
	  William Cobb.
      
- The Game of Go, by
	  Matthew Macfadyen.
      
- Teach Yourself Go, by
	  Charles Matthews.
      
- Go! More Than a Game,
	  by Peter Shotwell.
- Steppingstones to Go, by
	  Kishikawa Shigemi.
      
- An Introduction to Go, by
	  James Davies and Richard Bozulich.
      
- Die Mitte des Himmels, by
	  Michael Koulen.
      
- El Go: Un Juego Oriental
	    Milenario, by Miguel Angel Antolínez
	  Antolín.
      
- A Scientific Introduction to
	    Go, by Yang Yu-Chia.
      
- Go for Kids, by Milton
	  N. Bradley.
      
- The First Book of Go, by
	  Milton N. Bradley.
      
- Japanese Game of "Go", by
	  Mihori Fukumensi.
      
- Basic Techniques of Go, by
	  Haruyama Isamu and Nagahara Yoshiaki.
      
- The Second Book of Go, by
	  Richard Bozulich.
      
- Master Go in Ten Days, by Xu
	  Xiang and Jin Jiang Zheng.
      
- The ABC of Go, by W. A. de
	  Havilland.
      
- How to Play Go, by
	  Takagawa Shukaku.
      
- Go: The World's Most
	    Fascinating Game, by the Nihon Kiin.
      
- Invitation to Go, by
	  John Fairbairn.
      
- GO: A Guide to the
	    Game, by D. B. Pritchard.
      
- Go and Go-Moku, by Edward
	  Lasker.
      
- The Theory and Practice of
	    GO, by O. Korschelt.
      
- The Game of Go, by Arthur
	  Smith.
      
- The Game of Wei-Chi, by
	  Daniele Pecorini and Tong Shu.
      
- How to Play Go Game,
	  by Kambayashi Haruko.
      
- Go Game for
	    Beginners, by Kambayashi Haruko.
      
- The World of Ki, by John
	  Goodell.
      
- An Easy Introduction to
	    Go, by Otake Hideo and Futakuchi Sotoyoshi.
      
- An Introduction of Korean 
	    Badook, by Yong Kwan Ju.
      
- Goh or Wei Chi, by
	  Horace F. Cheshire.
      This section contains books that aren't about one specific
      aspect of the game.
    
      
    
      - Strategic Concepts of Go, by
	  Nagahara Yoshiaki.
      
- The Breakthrough to Shodan,
	  by Miyamoto Naoki.
      
- Lessons in the Fundamentals of
	    Go, by Kageyama Toshiro.
      
- All about Thickness, by
	  Ishida Yoshio.
      
- Beyond Forcing Moves, by
	  Takagi Shoichi.
      
- Positional Judgment, by Cho
	  Chikun.
      
- Making Good Shape, by Rob
	  van Zeijst and Richard Bozulich.
      
- Nie Weiping on Go, by Nie
	  Weiping.
      
- The Thirty-six Stratagems Applied to
	    Go, by Ma Xiaochun.
      
- Golden Opportunities, by Rin
	  Kaiho.
      
- Beauty and the Beast, by
	  Shen Guosun.
      
- Intermediate Level Power
	    Builder, by Wang RuNan.
      
- Cho Hun-hyeon's Lectures on Go
	    Techniques, by Cho Hun-hyeon.
      
- Winning a Won Game, by Go
	  Seigen.
      
- Proverbs, by the Nihon
	  Kiin.
      
- Strategic Fundamentals in
	    Go, by Guo Tisheng and Lu Wen.
      
- EZ-GO: Oriental Strategy in a
	    Nutshell, by Bruce and Sue Wilcox.
      
- The Vital Points of Go,
	  by Takagawa Kaku.
      
- Go Proverbs
	    Illustrated, by Segoe Kensaku.
      
- How to Destroy and
	    Preserve, by Yang Yilun.
      
- Improve Your Intuition,
	  by Takagawa Kaku.
      
- Come Up to Shodan, by
	  Rin Kaiho.
      
- Cross-Cut Workshop, by
	  Richard Hunter.
      
- Go Proverbs, by David
	  Mitchell.
    
      Cosmic Go could also be
      listed here.
    
    
      - Modern Joseki and Fuseki, by
	  Sakata Eio.
      
- In the Beginning, by
	  Ishigure Ikuro.
      
- 38 Basic Joseki, by Kosugi
	  Kiyoshi and James Davies.
      
- Dictionary of Basic Joseki,
	  by Ishida Yoshio.
      
- The Direction of Play, by
	  Kajiwara Takeo.
      
- The Power of the Star-Point,
	  by Takagawa Shukaku.
      
- The Chinese Opening, by Kato
	  Masao.
      
- The Great Joseki Debates, by
	  Honda Kunihisa.
      
- Opening Theory Made Easy, by
	  Otake Hideo.
      
- The 3-3 Point, by Cho
	  Chikun.
      
- Get Strong at the Opening,
	  by Richard Bozulich.
      
- Get Strong at Joseki, by
	  Richard Bozulich.
      
- Five Hundred and One Opening
	    Problems, by Richard Bozulich in collaboration with
	  Rob van Zeijst.
      
- Essential Joseki, by Rui
	  Naiwei.
      
- Lee Changho's Novel Plays and
	    Shapes, by Lee Changho.
      
- Fuseki, by the Nihon
	  Kiin.
      
- Tricks in Joseki, by Yang
	  Yilun.
      
- Whole Board Thinking in
	    Joseki, by Yi-Lun Yang with Phil Straus.
      
- A Way of Play for the 21st
	    Century, by Go Seigen.
      
- Jungsuk in Our
	    Time, by Seo Bong-soo and Jung Dong-sik.
      
- Star Point Joseki, by the
	  Nihon Kiin.
    
      - Life and Death, by James
	  Davies.
      
- All About Life and Death, by
	  Cho Chikun.
      
- Get Strong at Life and
	    Death, by Richard Bozulich.
      
- One Thousand and One Life-and-Death
	    Problems, by Richard Bozulich.
      
- Yang Yilun's Ingenious Life and
	    Death Puzzles, by Yang Yilun.
      
- Igo Hatsuyo-ron, by Inoue
	  Dosetsu Inseki.
      
- Art of Capturing Stones, by
	  Wu Dingyuan and Yu Xing.
      
- Life and Death: Intermediate
	    Level Problems, by Maeda Nobuaki.
      
- Counting Liberties and Winning
	    Capturing Races by Richard Hunter.
      
- Liping Huang's Problem Series:
	    Volume 1, by Liping Huang and Nancy Xu.
      
- Yilun Yang's Go Puzzles,
	  by Yang Yilun.
    
      - The Middle Game of Go, by
	  Sakata Eio.
      
- Attack and Defense, by
	  Ishida Akira and James Davies.
      
- Enclosure Josekis, by
	  Takemiya Masaki.
      
- Kato's Attack and Kill, by
	  Kato Masao.
      
- Reducing Territorial
	    Frameworks, by Fujisawa Shuko.
      
- Get Strong at Invading, by
	  Richard Bozulich.
      
- Get Strong at Attacking, by
	  Richard Bozulich.
      
- Killer of Go, by Sakata
	  Eio.
      
- Utilizing Outward Influence,
	  by Jin Jiang and Zhao Zheng.
      
- Keshi and Uchikomi: Reduction
	    and Invasion in Go, by Iwamoto Kaoru.
      
- The ABC's of Attack and
	    Defense, by Michael Redmond.
    
      - Handicap Go, by Nagahara
	  Yoshiaki and Richard Bozulich.
      
- Kage's Secret Chronicles of
	    Handicap Go, by Kageyama Toshiro.
      
- Get Strong at Handicap
	    Go, by Nagahara Yoshiaki and Richard Bozulich.
      
- Cosmic Go, by Sangit
	  Chatterjee and Yang Huiren.
      
- Pro-Pro Handicap Go, by the
	  Nihon Kiin.
      
- Handicap Go, by the Nihon
	  Kiin.
      
- Galactic Go, vol. 1, by
	  Sangit Chatterjee and Yang Huiren.
      
- Masterpieces of Handicap
	    Go, trans. Robert McGuigan.
      
- How to Play Handicap Go,
	  by Yuan Zhou.
    
      - The 1971 Honinbo Tournament,
	  by Iwamoto Kaoru.
      
- Appreciating Famous Games,
	  by Ohira Shuzo.
      
- Cho Hunhyun: Life and Master
	    Games, by Cho Hunhyun.
      
- The World of Chinese Go, by
	  Guo Juan.
      
- Invincible, compiled, edited,
	  and translated by John Power.
      
- Tournament Go 1992, compiled
	  and translated by John Power.
      
- Kamakura, by John
	  Fairbairn.
      
- Understanding How to Play
	    Go, by Yuan Zhou.
      
- Learning from the
	    Masters, ed. William Cobb.
      
- How to Improve Our Go
	    Power, by Tatsuo Hamada.
    
      These are collections of problems that aren't specific to one
      aspect of the game.
    
      
    
    
    
    
    
      - Go: International Handbook and
	    Dictionary, compiled and edited by John
	  S. Tilley.
      
- The Go Player's Almanac,
	  compiled and edited by Richard Bozulich.
      
- The Treasure Chest Enigma, by
	  Nakayama Noriyuki.
      
- Mathematical Go Endgames, by
	  Elwyn Berlekamp and David Wolfe.
      
- The Go Player's Almanac
	    2001, compiled and edited by Richard Bozulich.
      
- Go: An Asian Paradigm for Business
	    Strategy, by Miura Yasuyuki.
      
- A Compendium of Trick Plays,
	  by The Nihon Kiin.
      
- Fighting Ko, by Jin
	  Jiang.
      
- Dramatic Moments on the Go
	    Board, by Abe Yoshiteru.
      
- Go as Communication, by
	  Yasutoshi Yasuda.
      
- The Way to Go, by Karl
	  Baker.
      
- AGA 1996 Historical
	    book, compiled and edited by Craig Hutchinson.
      
- The Master of Go, by
	  Kawabata Yasunari.
      
- Hankuk Kiwon Guide
	    Book, by the Hankuk Kiwon.
      
- Ranka Yearbook, by the
	  International Go Federation.
      
- On the Rules of Go, by
	  Ikeda Toshio.
      
- Dictionary of Go
	    Names, by John Fairbairn.
      
- First Kyu, by Sung-Hwa
	  Hong.
      
- The Girl Who Played Go, by
	  Shan Sa.
      
- Pair Go, by the Japan Pair
	  Go Association.
      
- Periodigo: Go Periodical
	    Literature in the Western World, by Franco Pratesi
	  and Theo van Ees.
    
    david
	carlton <carlton@bactrian.org> 
    
    
Last modified: Sun Feb 13 20:10:12 PST 2005